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Soul calibur 6 pc review
Soul calibur 6 pc review




soul calibur 6 pc review

The new Dragon Quest for example got some low reviews from some people for reasons like that, but it's one of the most successful RPGs of all time, and bigger in Japan than even FF games. People rating games low because not enough changed in their opinion are totally missing the point of making a new installment. Changes I can live with because the core gameplay is there, and is awesome as it ever was and maybe even a little better, with a new skin, new levels, new story. This has super meters, soul charge and reversal edge as well as changing move sets some and balancing the game around all of that vs older SC. You change too much and you change the game's identity and what people like about it.

soul calibur 6 pc review

Change for the sake of change is why we got SCV.

soul calibur 6 pc review

+ Pros: + Keeps what is good from earlier SC instead of breaking something that worked very well + Amazing Graphics + Great Soundtrack + Core cast isn't cut + Robust number of characters on launch + It isn't SCV + Character creation is robust - lost of people making cool crossover characters with it + Very fun ranked play + Core gameplay is the best + Cinematic moves added and lots of great particle effects Cons: - No chat or voicechat in casual lobbies - Laggy connections sound can jitter on PC - Had to wait 8 years+ for this game after SCV wasn't good itself so been even longer than that It's good they didn't change more. Pros: + Keeps what is good from earlier SC instead of breaking something that worked very well + Amazing Graphics DISREGARD OF THAT SENTIMENT WILL BE INTERPRETED AS A SIGN OF PURE DISRESPECT AND HATRED TOWARDS YOUR AUDIENCE AND SHALL BE SCORED ACCORDINGLY, NO EXCEPTION. If there's any developers, producers or designers of fighting games reading this, please know that THE CHARACTER CREATION TOOL IS NOW A GOD DAMN STANDARD AND YOU BETTER GET USED TO ADDING IT TO YOUR FUTURE GAMES AS OUR SPECIES DESERVES AND WILL ACCEPT NO LESS FROM NOW ON. There has never been such a functional yet creatively resourceful custom character tool on a fighting game, and I dare to say that even having not tried all of them, that's the commitment of my appreciation for this addition to the game. I lack the verbal prowess to convey the stupendous, prodigious, mind-blogging, formidable, inordinate, nipple-erecting, experience that is creating whatever abomination you decide on the character creation screen and then fighting against hordes of crossover human made fighters online. I get that high res 2D hand made sprites are appealing but that would make it impossible for the best feature ever implemented on a fighting game to exist in the first play so I'm ok with the slighly less beautiful art-style. As you may have gotten used to more flashy games such as Arc Systems', SC VI may feel a little bit plain, but try it regardless. I'm not impressed nor dissatisfied by the mechanics, as I'm not a competitive player I can't really evaluate that aspects. By no means the core gameplay is boring, it's very good in fact with but lacks some of the satisfying sensation of the earlier entries, somehow I feel not as good when my hits connect. It must have been more than 10 years since I had this amount of fun with a fighting game, and all because of the masterpiece level character creation tool. It must have By no means I'm an expert to fighting games but I usually finish all the story modes and play casually in the couch with friends. By no means I'm an expert to fighting games but I usually finish all the story modes and play casually in the couch with friends.






Soul calibur 6 pc review